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Rheolef
7.2
an efficient C++ finite element environment
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| Float | default floating point |
| band | banded level set method |
| basis | finite element method |
| branch | parameter-dependent sequence of field |
| characteristic | Lagrange-Galerkin method |
| diststream | i/o streams in distributed environment |
| environment | initialization of distributed computations |
| field | piecewise polynomial finite element function |
| form | finite element bilinear form |
| geo | finite element mesh |
| point | d-dimensional physical point or vector |
| problem | linear solver |
| problem_mixed | linear solver |
| space | piecewise polynomial finite element space |
| tensor | d-dimensional physical tensor |
| tensor3 | d-dimensional physical third-order tensor |
| tensor4 | d-dimensional physical fourth-order tensor |
| test | test-function in variational formulation |